Javascript etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
Javascript etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
My thanks to R.C.H. who has pointed-out to me two bugs in my implementation of Bob Altemeyer’s RWA Scale. As always, I find bugs in my code embarrassing, and I’m grateful to R.C.H. for not only finding the bugs, but reporting them. Consequently, the code has now been fixed. So, for those who’ve answered “strongly disagree” (-3) to questions 7 or 8 in the past, if you retake the test, your answers
My combination of Javascript and SVG that produces a rotating spiral graphic (“you are getting sleepy... very sleepy”) has been accepted by Google as an official “Chrome Experiment.” You can find the Chrome Experiments main page at http://www.chromeexperiments.com/, and my spiral experiment at http://www.chromeexperiments.com/detail/rotating-spiral/.

I’ve also submitted several other of my
I’ve automated another one of the surveys from Bob Altemeyer’s book The Authoritarians. (My first effort, the “RWA Scale” is discussed in a previous entry on this blog.) This time, it's the “RF Scale.” What it’s measuring will be pretty obvious, pretty quickly. Just in case there’s any doubt, I’ve included Altemeyer’s description of the purpose of the survey at the end of the page.

Because this
A friend (thanks D.C.) brought an interesting book to my attention the other day, the cornerstone of which is a survey known as the “RWA Scale” developed by Bob Altemeyer of the University of Manitoba. The survey describes itself as “an investigation of general public opinion concerning a variety of social issues,” and saying anything more would probably be a mistake. Anyway, because the book and


Maze Wars SVG, version 1.0b3, has been released. This version began as a minor revision to eliminate an asymmetry between the rules applied to the bots and to the human players. Specifically, for lack of a check to prevent it, bots were able to move and turn at the same time, which human players could not do. Making the bots separate their move and turn operations seemed like it would be a
Maze Wars SVG version 1.0b2 has been released. The closest thing to a functional change is the addition a partial work-around for a Firefox 3.5.x SVG rendering bug that made the eyeball on the game’s first web page render incorrectly. No code changes, other than the deletion of some old, commented-out material. No changes in game play.

Also, the beginnings of a web site for the game can now be
Early this morning, Maze Wars SVG version 1.0b1 was released. This retro multi-player first-person shooter had a couple of the inevitable bugs that always seem to be discovered only after a product is announced to the world. But they were exceedingly minor bugs. And they're gone now.

Enjoy.