Java etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
Java etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
A few people have asked for a status report. The owls and eggs are fine.

There. I hope you’re happy.

Expanding on that a little, we’re in the long, dull ~30 day incubation period. All four eggs look good (there’s been no opportunity to weigh or measure the last two, regretably). Mme. Owl is comfortable and, due to mild temperatures, can leave the box with some regularity, albeit not for long
Not a lot to report, because we’re still at three eggs, and Mme. Owl is still in brooding mode, as she will be until the owlets are about three weeks old (although nest box temperatures will affect whether she’s actually brooding at any given time - if it's hot enough in there brooding becomes redundant).

Are more eggs still a possibility? Yup, but for a limited time only.




Meanwhile (for the
Because the failings of the native Java text renderer have had such an adverse impact on my recent work, I think additional examination of the issue is merited. So, to further illustrate the difference between text rendered by Java 6 on Mac OS X and Linux, I’ve taken two paragraphs of text and written a program that fits them on-the-fly into an image of a specified size. Text fitting is vital to
I‘ve recently been working on a Java web application that does server-side rendering of complex graphics that include text. Having sweated all the details to maximize the quality of the application’s output; having finally made the application sufficiently stable and feature-complete to enter beta testing; and having jumped through some unrelated hoops to make the production host usable, I


Maze Wars SVG, version 1.0b3, has been released. This version began as a minor revision to eliminate an asymmetry between the rules applied to the bots and to the human players. Specifically, for lack of a check to prevent it, bots were able to move and turn at the same time, which human players could not do. Making the bots separate their move and turn operations seemed like it would be a
As usual, I'm doing this later than I should have, but fans of Chris' Eastern Screech Owl Nest Box Cam' will be interested to know that—better late than never—I am in the process of preparing the box for owl occupation. At the moment, the major work is on fox squirrel eviction. As always, I hate kicking out the little mammals, especially when the weather has been so bad, and pups may be on the
Maze Wars SVG version 1.0b2 has been released. The closest thing to a functional change is the addition a partial work-around for a Firefox 3.5.x SVG rendering bug that made the eyeball on the game’s first web page render incorrectly. No code changes, other than the deletion of some old, commented-out material. No changes in game play.

Also, the beginnings of a web site for the game can now be
Early this morning, Maze Wars SVG version 1.0b1 was released. This retro multi-player first-person shooter had a couple of the inevitable bugs that always seem to be discovered only after a product is announced to the world. But they were exceedingly minor bugs. And they're gone now.

Enjoy.